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Old Jan 13, 2007, 05:16 PM // 17:16   #21
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im glad i shelved my rit. why is it that to group with other people you have to be pigeon-holed into a spec you dont like to do? and yes, im one of those people that refuse to heal cause i've done it before in other games. i dont wanna play whack-a-mole with health bars.
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Old Jan 15, 2007, 04:02 PM // 16:02   #22
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Well, hope you feel the same way when a monk or rit says they don't want to heal either. Or a Necro says he/she is not a MM, SS, blood spiker, etc.

Personally, I don't mind healing as a Rit or Monk. I do enjoy a good smiting of the enemies every now and again, but if I can help the group out, then I'll do whatever I can to do so.

As long as you bring your own healing and don't expect someone else to heal/remove conditions/hexes for you, you have every right to play the way you want to.
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Old Jan 15, 2007, 04:10 PM // 16:10   #23
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It's the same reason that:

Warriors are expected to be aggro takers.
Monks are expected to be healers.
Rangers are expected to be interrupters.
Elementalists are expected to be Meteor Shower spammers (i.e. Nukers).
Necros are expected to be minion masters/SS spammers.
Assassins are expected to be minion sources.

People get comfortable with their preconceived notions. It takes playing with an extraordinary exception to that rule for (a relatively few) people to change those notions. I know I've done that in Alliance Battles, when people see me completely devastating shrines and withstanding pounding by 2-3 warriors with my Channeling/Restoration/Warding Rit.
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Old Jan 15, 2007, 04:25 PM // 16:25   #24
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Quote:
Originally Posted by Jetdoc
Assassins are expected to be minion sources.
Very well said
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Old Jan 15, 2007, 10:06 PM // 22:06   #25
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I have the opposite problem. I play my rit as a pure restoration healer and I'm constantly trying to convince people that when I'm there the group needs one fewer monk.
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Old Jan 16, 2007, 01:46 PM // 13:46   #26
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Quote:
Originally Posted by SpeedyKQ
I have the opposite problem. I play my rit as a pure restoration healer and I'm constantly trying to convince people that when I'm there the group needs one fewer monk.
Thats because people either don't know what a Ritualist can do (if you say heal, they assume you are a weak healer), feel more comfortable with a Monk healer/protector/bonder, or too old to even think about "change".

Don't be discouraged, at least you are in a group. And with 2 monks with you, you will never be blamed for a team wipe. Sometimes people tend to get themselves into more trouble than a Monk can handle (over aggro) and it is upto you to secretly save the party. The party may not congratulate you, but you know the monks will hang their head down in shame if they didn't do their job.
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Old Jan 16, 2007, 02:02 PM // 14:02   #27
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Quote:
Originally Posted by Pick Me
Sometimes people tend to get themselves into more trouble than a Monk can handle (over aggro) and it is upto you to secretly save the party. The party may not congratulate you, but you know the monks will hang their head down in shame if they didn't do their job.
That is so true.
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Old Jan 16, 2007, 05:11 PM // 17:11   #28
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Quote:
Originally Posted by Pick Me
Thats because people either don't know what a Ritualist can do (if you say heal, they assume you are a weak healer), feel more comfortable with a Monk healer/protector/bonder, or too old to even think about "change".

Don't be discouraged, at least you are in a group. And with 2 monks with you, you will never be blamed for a team wipe. Sometimes people tend to get themselves into more trouble than a Monk can handle (over aggro) and it is upto you to secretly save the party. The party may not congratulate you, but you know the monks will hang their head down in shame if they didn't do their job.
Of course that IS assuming that *both* monks aren't total idiots... unlikely, but chances are, 1/2 is.
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Old Jan 17, 2007, 12:08 AM // 00:08   #29
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Originally Posted by frojack
Weapon of Remedy/ Reversal of Damage (credit to the guys that found this combo)
How is this a combo? Apart from that they stack... And why is it better to run RoD over say, Vengeful Weapon?

Last edited by Rion; Jan 17, 2007 at 12:14 AM // 00:14..
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Old Jan 17, 2007, 12:55 AM // 00:55   #30
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From what I've seen, WOR still procs even though ROD prevents the damage and reverses it. So you get two sources of damage done to the attacker, but none to the person being attacked.
So the attacker takes WOR+ROD damage and the attackee takes no damage but gets healed from WOR.
If I remember right! I could be wrong.
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Old Jan 17, 2007, 01:03 AM // 01:03   #31
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But if someone's being attacked anyway, chances are they won't get the chance to stack with each other, right? Might as well just use Vengeful Weapon.

I'm not saying it's no good, I just can't see why it's worth using. Show me the light!
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Old Jan 17, 2007, 01:23 AM // 01:23   #32
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If a group wants you to be some TYPE of build and you don't want to play that way, join another group.

That said, I agree with many others that you cannot have a static skillbar. Trying to run something like a searing flames hero in Realm of Torment, for example would be suicidal because of Call to the Torment. That's when the single target damage gets put in its place.
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Old Jan 19, 2007, 01:47 AM // 01:47   #33
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You mean to tell me that all Ritualists AREN'T Restoration-specced?!


In all seriousness, though, most of the time I simply use Heroes and Henchmen to just do everything myself. They're easily as competent as human players (especially the Heroes, they can be almost better sometimes), and they don't complain.

If there is a mission that I'm really stuck on, in all honesty I don't mind healing. I feel that the Ritualist can be a wonderful healer when used properly, and in my own (very personal) opinion I think that our greatest strength when in a group is filling a healing slot. Does this mean that it's always fun or rewarding? Well, when jerks are complaining, it's not fun, but if you're with a good group and you come into it saying that you're interested in healing, you can almost feel the relief from everyone else in the group. It's quite satisfying to me to ensure that the team stays alive. I like the sense of accomplishment that I get at the end of the mission, especially when other people send me a whisper saying that "they never knew a Ritualist could heal so well" or some other variation.

People just kick you because they're looking for a healer. If you don't want to heal, then don't get angry if people don't want you in their group. If you sign up for a DPS role and get kicked, well, that's a different argument (can Ritualists play as good a role as Elementalists in terms of DPS?), one I won't touch on here. To say that you will not fulfill a healing role on the team (when we as Ritualists can do it very effectively) is fine, but to complain about not getting as many groups isn't terribly cool.

More groups for me though, eh?
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Old Jan 25, 2007, 04:58 AM // 04:58   #34
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Ritualists work great as healers. A monk and a restoration ritualist are almost always a better combo than just two monks. Like somebody stated earlier; Ritualists are infact able to overlap monk buff spells without removing them and visa versa. This would allow a well stiffened player to aggro with some sucsess or an inexperienced assasin that buff they definetley need when they try to pretend to be warriors. Because ritualists not only use different spells than monks, but also summon different type of creature onto the battlefield they do not end up competing for corpses with the minion master, making them that much more efficient in addition to spirit auto-cast buffs/hexes. In addition the flexibility allows for multiple ritualists that might be able to organize and switch to fill many roles within the party before the group heads out. MM, Nuker, Channeling, Restoration ect according to what else the party cant find. Thats why usually when youre starting to look for groups, get a rit if you see one!

Sometimes players assume you are heal specced because they have never seen/played with your class, or do not own the Factions expansion set (which atm happens to be the only o ne with ritualists). Sometimes the group has already filled all the positions and is only looking for a monk, in which case you may be invited and asked if you would like to switch to restoration to fill the role of a monk. In the same way that when they look for elementalists or something of that sort, and invite a ritualist who may be asked to set up a channeling build. Or a mm slot for which they may be asked to set up a spirit build (or in the event of a Rt/N, a mm build.) While in the end some players do not know anything about a rit and infact assume that we are simply prettier looking monks! What ever the case, rits make it easier for ppl to form groups in areas where there are fiew people and to fill holes for groups where the right people can not be located on the spot!

-not to mention expanding gameworld diversity! O,<

Last edited by NukeouT; Jan 25, 2007 at 05:00 AM // 05:00..
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Old Jan 28, 2007, 09:35 AM // 09:35   #35
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Quote:
Originally Posted by SpeedyKQ
I have the opposite problem. I play my rit as a pure restoration healer and I'm constantly trying to convince people that when I'm there the group needs one fewer monk.
This always happens to me, unless someone influential in the group has seen me restoration builds in action. That's build*s* plural. When I did the Troubled Keeper, luckily the leader of the party knew how well a Rit could heal a party so there wasn't any issue. In fact, when we split my half of the team stayed alive better than the other half that had a monk. That could be from bad luck in spawns, the work of my teammates, etc. but fact was that I held up my team more than well enough to succeed.

Anyways, I think that by a certain time in the game everyone should be expected to be able to have unlocked enough skills to be able to adjust to at least a limited number of situations. Restoration is one of the Ritualists' attributes - I think that makes one of the Rit's primary roles extremely obvious.

In another situation, the first time I did Raisu Palace and got Masters it was with a five ritualist, one monk and two others team. I was minion bombing and the other rits were doing some nifty damage and we got it done in 16 minutes. Versatility goes a long way in accomplishing goals in a cooperative environment.
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